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rchurchwell
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Fri Mar 02, 2012 5:00 pm
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Fri Jul 13, 2018 2:07 pm
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Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
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L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
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Defense
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AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

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Offense
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Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
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Statistics
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Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
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Special Abilities
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Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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