Flowcharts!

Postby rchurchwell » Tue May 08, 2012 2:25 pm

Because I am slow and often find spell descriptions overwhelming, I have made flowcharts for some of my more complicated spells. If anyone finds these useful and has any requests, I'd be happy to make more. They're accessible here:
https://docs.google.com/#folders/0B0tzCXxt58FBNjdmN1FJa0RkNlU

Here's what they look like:
Grease.png
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Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby renedq » Tue May 08, 2012 3:01 pm

nice!

don't think i have any requests, but keep em coming.
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Postby Sammy » Tue May 08, 2012 4:23 pm

Awesome!

PFS Characters
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L17 Dual-Cursed Life Oracle
L16 Tetori 9/Brutal Pugilist Barbarian 7
L12 Shield-Bash Ranger 6/Horizon Walker 3/Fighter 3
L11 Zen Archer Monk
L10 Ranged Geokineticist
L7 Animist Shaman
L7 Wizard 2/Cleric 1/Mystic Theurge 4
L6 Spirit Walker Mesmerist
L5 Summoner w/ 1-hit Eidolon
L4 2H Paladin of Shelyn
L4 2WF STR Slayer
L4 Trip Reach Barbarian 3/ Fighter 1 (CORE)
L2 Dirty Trick Reach Barbarian
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Postby rchurchwell » Tue May 08, 2012 4:29 pm

Here's Blistering Invective:
Blistering Invective.png
Blistering Invective.png (104.51 KiB) Viewed 8575 times
Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Tue May 08, 2012 4:30 pm

And Mad Monkeys:
Mad Monkeys.png
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Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby Slayrn » Wed May 09, 2012 12:04 am

Pretty good Rob, perrrrr-it-y good
Mocavious Kryst
Spoiler: show
Mocavious Kryst
Male Human Fighter 1
NG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+7 armor, +1 shield, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee light shield bash +3 (1d4+2) and
. . longsword +3 (1d8+4/19-20)
Ranged shortbow +4 (1d6/×3)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 7, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Improved Shield Bash, Power Attack, Two-weapon Fighting
Traits bully, defender of the society, watching taldor
Skills Intimidate +3, Perception +2, Sense Motive +2
Languages Common
Combat Gear wand of cure light wounds; Other Gear four-mirror, shield spikes light steel shield, arrows (50), longsword, shortbow
--------------------
Special Abilities
--------------------
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Watching Taldor During surprise round may draw weapons as a free action.
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Postby sozin » Thu May 10, 2012 1:28 pm

This would be an awesome iPad app. Basically you just punch in the spell/condition/whatever, and it quickly walks you through the flow chart with you picking your yes/no options.
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Postby Sammy » Thu May 10, 2012 1:29 pm

Image

PFS Characters
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L17 Dual-Cursed Life Oracle
L16 Tetori 9/Brutal Pugilist Barbarian 7
L12 Shield-Bash Ranger 6/Horizon Walker 3/Fighter 3
L11 Zen Archer Monk
L10 Ranged Geokineticist
L7 Animist Shaman
L7 Wizard 2/Cleric 1/Mystic Theurge 4
L6 Spirit Walker Mesmerist
L5 Summoner w/ 1-hit Eidolon
L4 2H Paladin of Shelyn
L4 2WF STR Slayer
L4 Trip Reach Barbarian 3/ Fighter 1 (CORE)
L2 Dirty Trick Reach Barbarian
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Postby rchurchwell » Thu May 10, 2012 2:57 pm

Love it.
Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby renedq » Fri May 18, 2012 9:32 am

Some good ones for new people:
* Casting a spell
* Acrobatics/moving through a threatened square
* what you can do when you are prone

GO!
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Postby rchurchwell » Fri May 18, 2012 9:37 am

I'm on it!
Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Fri May 18, 2012 11:26 am

Spellcasting! May need to check my work.

EDIT: Crap. I left out Arcane Spell Failure Chance. I may go back and put that in later.
Spellcasting.png
Spellcasting.png (169.71 KiB) Viewed 8558 times
Eyes of the Ten Roll20 link, ALEX

Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby benrady » Fri May 18, 2012 12:14 pm

This is fantastic. Great work, Rob.
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Postby benrady » Fri May 18, 2012 12:22 pm

Some other ideas:
  • Diplomacy (starting and ending attitudes)
  • Stealth
  • Various Combat Maneuvers (Bull Rush, Grapple, Sunder, etc...)
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Postby rchurchwell » Fri May 18, 2012 2:18 pm

Diplomacy. It's a little busy. Note that you can make multiple attempts to gather information (just takes time).

Diplomacy.png
Diplomacy.png (198.61 KiB) Viewed 8555 times
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Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Wed Jun 27, 2012 4:03 pm

Spellcasting.png
Spellcasting!
Spellcasting.png (169.71 KiB) Viewed 8550 times
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Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Wed Jun 27, 2012 4:04 pm

Sunder.png
Sunder!
Sunder.png (166.42 KiB) Viewed 8550 times
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Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Wed Jun 27, 2012 4:05 pm

PFS Judge Cheat Sheet.png
Lookup Tables!
PFS Judge Cheat Sheet.png (174.6 KiB) Viewed 8550 times
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Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
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Postby rchurchwell » Sun Dec 09, 2012 7:32 pm

Mounted Combat!

Mounted Combat.png
Mounted Combat
Mounted Combat.png (149.02 KiB) Viewed 8545 times
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Katya Menia (40970-16, Soveriegn Court) (Human/Bat Form)
Spoiler: show
L7 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked) hydrokineticist 4 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
NG Medium humanoid (shapechanger, skinwalker)
Init +4 Init +6; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 19
AC 28, touch 19, flat-footed 22
hp 75
Fort +12, Ref +10, Will +5; +4 vs. disease
Defensive Abilities fortification 15%[/b]
AC 27, touch 18, flat-footed 22 (+8 armor, +1 deflection, +5 Dex, +1 natural, +2 size)
Fort +12, Ref +12, Will +5; +4 vs. disease

--------------------
Offense
--------------------
Speed 30 ft.
Speed 10 ft., fly 60 ft. (average)
Special Attacks water blast +11 (4d6+14) or blood blast +11 (8d6+18)
Special Attacks water blast +15 (4d6+14) or blood blast +15 (8d6+18)

Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion (+2 burn), extended range (+1 burn), snake (+2 burn), wrack (+0 burn)
. . Utility—basic hydrokinesis, kinetic cover, kinetic healer
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 19
Str 7, Dex 22, Con 22, Int 9, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 18

Feats Bat Shape, Point-Blank Shot, Precise Shot, Iron Will
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +11, Perception +0 (+2 at night), Sense Motive +5, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Fly
Skills Acrobatics +12 (+2 to jump), Bluff +7, Diplomacy +7, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Perception +4 (+6 at night), Sense Motive +5, Stealth +21, Use Magic Device +5; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, burn (2 point/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +2, gather power, infusion specialization 1, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, lesser talisman of freedom, lesser talisman of life's breath, cloak of resistance +1, ring of protection +1, jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 924 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 19) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +2/+4 (Max +1, +2 STR, +2 CON, 15% Fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrack (DC 19) (Su) Target takes half damage, but dam is untyped and ignores DR.
Wracking Water Blast (DC 19) (Sp) Level 3; Burn 0

RIP Quarles * Chumley Roughknuckles * Grundle Axewound * Thujone * Wander (she got better) * Hariq al Safar
rchurchwell

User avatar
★★★
 
Posts: 5301
Joined: Fri Mar 02, 2012 5:00 pm
Skype: rchurchwell
PFS Number: 40970


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