Flowcharts!

Postby rchurchwell » Tue May 08, 2012 2:25 pm

Because I am slow and often find spell descriptions overwhelming, I have made flowcharts for some of my more complicated spells. If anyone finds these useful and has any requests, I'd be happy to make more. They're accessible here:
https://docs.google.com/#folders/0B0tzCXxt58FBNjdmN1FJa0RkNlU

Here's what they look like:
Grease.png
Grease.png (82.06 KiB) Viewed 12039 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby renedq » Tue May 08, 2012 3:01 pm

nice!

don't think i have any requests, but keep em coming.
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Postby Sammy » Tue May 08, 2012 4:23 pm

Awesome!

PFS Characters
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L17 Dual-Cursed Life Oracle
L16 Tetori 9/Brutal Pugilist Barbarian 7
L12 Shield-Bash Ranger 6/Horizon Walker 3/Fighter 3
L11 Zen Archer Monk
L10 Ranged Geokineticist
L7 Animist Shaman
L7 Wizard 2/Cleric 1/Mystic Theurge 4
L6 Spirit Walker Mesmerist
L5 Summoner w/ 1-hit Eidolon
L4 2H Paladin of Shelyn
L4 2WF STR Slayer
L4 Trip Reach Barbarian 3/ Fighter 1 (CORE)
L2 Dirty Trick Reach Barbarian
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Postby rchurchwell » Tue May 08, 2012 4:29 pm

Here's Blistering Invective:
Blistering Invective.png
Blistering Invective.png (104.51 KiB) Viewed 12035 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby rchurchwell » Tue May 08, 2012 4:30 pm

And Mad Monkeys:
Mad Monkeys.png
Mad Monkeys.png (98.26 KiB) Viewed 12034 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby Slayrn » Wed May 09, 2012 12:04 am

Pretty good Rob, perrrrr-it-y good
Mocavious Kryst
Spoiler: show
Mocavious Kryst
Male Human Fighter 1
NG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+7 armor, +1 shield, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee light shield bash +3 (1d4+2) and
. . longsword +3 (1d8+4/19-20)
Ranged shortbow +4 (1d6/×3)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 7, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Improved Shield Bash, Power Attack, Two-weapon Fighting
Traits bully, defender of the society, watching taldor
Skills Intimidate +3, Perception +2, Sense Motive +2
Languages Common
Combat Gear wand of cure light wounds; Other Gear four-mirror, shield spikes light steel shield, arrows (50), longsword, shortbow
--------------------
Special Abilities
--------------------
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Watching Taldor During surprise round may draw weapons as a free action.
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Postby sozin » Thu May 10, 2012 1:28 pm

This would be an awesome iPad app. Basically you just punch in the spell/condition/whatever, and it quickly walks you through the flow chart with you picking your yes/no options.
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Postby Sammy » Thu May 10, 2012 1:29 pm

Image

PFS Characters
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L17 Dual-Cursed Life Oracle
L16 Tetori 9/Brutal Pugilist Barbarian 7
L12 Shield-Bash Ranger 6/Horizon Walker 3/Fighter 3
L11 Zen Archer Monk
L10 Ranged Geokineticist
L7 Animist Shaman
L7 Wizard 2/Cleric 1/Mystic Theurge 4
L6 Spirit Walker Mesmerist
L5 Summoner w/ 1-hit Eidolon
L4 2H Paladin of Shelyn
L4 2WF STR Slayer
L4 Trip Reach Barbarian 3/ Fighter 1 (CORE)
L2 Dirty Trick Reach Barbarian
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Postby rchurchwell » Thu May 10, 2012 2:57 pm

Love it.
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby renedq » Fri May 18, 2012 9:32 am

Some good ones for new people:
* Casting a spell
* Acrobatics/moving through a threatened square
* what you can do when you are prone

GO!
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Postby rchurchwell » Fri May 18, 2012 9:37 am

I'm on it!
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby rchurchwell » Fri May 18, 2012 11:26 am

Spellcasting! May need to check my work.

EDIT: Crap. I left out Arcane Spell Failure Chance. I may go back and put that in later.
Spellcasting.png
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Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
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Postby benrady » Fri May 18, 2012 12:14 pm

This is fantastic. Great work, Rob.
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Postby benrady » Fri May 18, 2012 12:22 pm

Some other ideas:
  • Diplomacy (starting and ending attitudes)
  • Stealth
  • Various Combat Maneuvers (Bull Rush, Grapple, Sunder, etc...)
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Postby rchurchwell » Fri May 18, 2012 2:18 pm

Diplomacy. It's a little busy. Note that you can make multiple attempts to gather information (just takes time).

Diplomacy.png
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Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
rchurchwell

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Postby rchurchwell » Wed Jun 27, 2012 4:03 pm

Spellcasting.png
Spellcasting!
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Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
rchurchwell

User avatar
★★★
 
Posts: 5423
Joined: Fri Mar 02, 2012 5:00 pm
Skype: rchurchwell
PFS Number: 40970

Postby rchurchwell » Wed Jun 27, 2012 4:04 pm

Sunder.png
Sunder!
Sunder.png (166.42 KiB) Viewed 12010 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
rchurchwell

User avatar
★★★
 
Posts: 5423
Joined: Fri Mar 02, 2012 5:00 pm
Skype: rchurchwell
PFS Number: 40970

Postby rchurchwell » Wed Jun 27, 2012 4:05 pm

PFS Judge Cheat Sheet.png
Lookup Tables!
PFS Judge Cheat Sheet.png (174.6 KiB) Viewed 12010 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
rchurchwell

User avatar
★★★
 
Posts: 5423
Joined: Fri Mar 02, 2012 5:00 pm
Skype: rchurchwell
PFS Number: 40970

Postby rchurchwell » Sun Dec 09, 2012 7:32 pm

Mounted Combat!

Mounted Combat.png
Mounted Combat
Mounted Combat.png (149.02 KiB) Viewed 12005 times
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker L3
Female human (Taldan) vigilante 3 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 29 (3d8+6)
Fort +4, Ref +8, Will +4
Defensive Abilities unshakable (+3)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 handaxe +8 (1d6+2/×3) or
. . dagger +7 (1d4+1/19-20) or
. . gauntlet (from armor) +7 (1d3+2) or
. . sap +7 (1d6+1 nonlethal) or
. . unarmed strike +7 (1d3+3)
Ranged composite longbow +7 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Enforcer[APG], Improved Unarmed Strike, Two-weapon Fighting, Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +6, Diplomacy +6, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +6, Intimidate +8 (+12 when in your social identity, +12 in your Senate's Hill while in your vigilante identity), Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nobility) +5, Perception +6, Sense Motive +6, Sleight of Hand +6, Stealth +6
Languages Common
SQ dual identity, social grace, social talents (renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear potion of cure light wounds; Other Gear mwk kikko armor[UC], +1 handaxe, arrows (20), composite longbow (+1 Str), dagger (2), sap, cloak of resistance +1, cracked pink and green sphere ioun stone, ring of protection +1, sleeves of many garments[UE], noble's outfit, signet ring, 91 gp, 8 sp, 7 cp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Renown +4 (Senate's Hill) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Unshakable +3 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
rchurchwell

User avatar
★★★
 
Posts: 5423
Joined: Fri Mar 02, 2012 5:00 pm
Skype: rchurchwell
PFS Number: 40970


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