GM's Guide to...Gunslingers

Postby rchurchwell » Tue Dec 24, 2013 1:34 am

A while back I had the idea to make a set of quick reference resources for GMs to help them prepare for some of the more complicated classes. The first one I tackled was the gunslinger, since it tends to draw the most ire from GMs, and because I think that usually comes from players not fully understanding the class themselves.

Here's the current draft, available in the PFS Shared resources folder in Google Drive.

If people find this helpful, is there any particular class they'd like to see covered in another guide? I was thinking Magus or Alchemist. Or maybe a guide to animal companions or mounted combat.
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker
Female human (Taldan) vigilante 1 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +5 (1d3+1) or
dagger +5 (1d4+1/19-20) or
sap +5 (1d6+1 nonlethal)
Ranged composite longbow +5 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Enforcer[APG], Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6, Appraise +1, Bluff +5, Diplomacy +5, Disguise +1 (+21 to appear as part of polite society while in your social identity), Intimidate +5 (+9 when in your social identity), Knowledge (local) +4, Knowledge (nobility) +5, Perception +4, Sense Motive +4
Languages Common
SQ dual identity, social grace, social talent (social grace[UI]), vigilante specialization (avenger[UI])
Other Gear chain shirt, arrows (20), brass knuckles[APG], composite longbow (+1 Str), dagger, sap, noble's outfit, signet ring, 46 gp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
--------------------
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Postby Slayrn » Tue Dec 24, 2013 4:33 pm

Wow. Great job.

Magus seems pretty straight forward to me (delivering touch spells though melee), but I've rolled one before. Animal companions would be good. Inquisitor maybe? What about prestige classes? Does anyone play those? Are they PFS?
Mocavious Kryst
Spoiler: show
Mocavious Kryst
Male Human Fighter 1
NG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+7 armor, +1 shield, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee light shield bash +3 (1d4+2) and
. . longsword +3 (1d8+4/19-20)
Ranged shortbow +4 (1d6/×3)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 7, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Improved Shield Bash, Power Attack, Two-weapon Fighting
Traits bully, defender of the society, watching taldor
Skills Intimidate +3, Perception +2, Sense Motive +2
Languages Common
Combat Gear wand of cure light wounds; Other Gear four-mirror, shield spikes light steel shield, arrows (50), longsword, shortbow
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Special Abilities
--------------------
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Watching Taldor During surprise round may draw weapons as a free action.
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Postby rchurchwell » Tue Dec 24, 2013 4:39 pm

Most of the prestige classes are legal, but they're pretty rare, and rarely all that powerful.

I'm probably going to cover Alchemists next, mostly because I need to learn how they work for my Investigator (hybrid class of Alchemist and Rogue). The main problem is they're not technically spell casters, which has some unforeseen consequences. That and bombs.

But I'm still fielding requests.
Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker
Female human (Taldan) vigilante 1 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +5 (1d3+1) or
dagger +5 (1d4+1/19-20) or
sap +5 (1d6+1 nonlethal)
Ranged composite longbow +5 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Enforcer[APG], Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6, Appraise +1, Bluff +5, Diplomacy +5, Disguise +1 (+21 to appear as part of polite society while in your social identity), Intimidate +5 (+9 when in your social identity), Knowledge (local) +4, Knowledge (nobility) +5, Perception +4, Sense Motive +4
Languages Common
SQ dual identity, social grace, social talent (social grace[UI]), vigilante specialization (avenger[UI])
Other Gear chain shirt, arrows (20), brass knuckles[APG], composite longbow (+1 Str), dagger, sap, noble's outfit, signet ring, 46 gp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
--------------------
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Postby rchurchwell » Thu Dec 26, 2013 3:14 am

Clara d'Aveline / The Nutcracker
Spoiler: show
Clara d'Aveline / The Nutcracker
Female human (Taldan) vigilante 1 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee brass knuckles +5 (1d3+1) or
dagger +5 (1d4+1/19-20) or
sap +5 (1d6+1 nonlethal)
Ranged composite longbow +5 (1d8+1/×3)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Enforcer[APG], Weapon Finesse
Traits child of oppara, mizu ki hikari rebel
Skills Acrobatics +6, Appraise +1, Bluff +5, Diplomacy +5, Disguise +1 (+21 to appear as part of polite society while in your social identity), Intimidate +5 (+9 when in your social identity), Knowledge (local) +4, Knowledge (nobility) +5, Perception +4, Sense Motive +4
Languages Common
SQ dual identity, social grace, social talent (social grace[UI]), vigilante specialization (avenger[UI])
Other Gear chain shirt, arrows (20), brass knuckles[APG], composite longbow (+1 Str), dagger, sap, noble's outfit, signet ring, 46 gp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
--------------------
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Postby jchapman » Mon Dec 30, 2013 10:59 am

Awesome doc on Animal Companions. Thanks for this. Hugely helpful
Lady Aurelia Clement, Priestess of Shelyn
Spoiler: show
Female human (Taldan) Cleric of Shelyn 1
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 17 (+5 armor, +2 deflection, +1 Dex)
hp 13 (1d8+5)
Fort +5, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee glaive +2 (1d10+3/×3) or
. . quarterstaff +2 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck, resistant touch (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—command (DC 14), shield of faith, true strike[D]
. . 0 (at will)—detect magic, enhanced diplomacy, light
. . D Domain spell; Domains Luck, Protection (Purity[APG] subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13
Base Atk +0; CMB +2; CMD 15
Feats Noble Scion of Clement[ISWG], Toughness
Traits fast-talker, taldan patriot
Skills Acrobatics -3 (-7 to jump), Bluff +6, Diplomacy +7, Knowledge (nobility) +6, Sense Motive +8
Languages Common
Other Gear scale mail, glaive, quarterstaff, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Melodies of Inner Beauty)[UE], mess kit[UE], noble's outfit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Shelyn, 1 gp
--------------------
Special Abilities
--------------------
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Purity) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Noble Scion of Clement You are a member of a proud noble family.
Resistant Touch +1 (6/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
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Postby thunderspirit » Thu Jan 02, 2014 2:01 pm

Sammy needs to make one of these for grappling.

And include monsters too.
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Postby Sammy » Thu Jan 02, 2014 2:41 pm


PFS Characters
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L17 Dual-Cursed Life Oracle
L16 Tetori 9/Brutal Pugilist Barbarian 7
L12 Shield-Bash Ranger 6/Horizon Walker 3/Fighter 3
L11 Zen Archer Monk
L10 Ranged Geokineticist
L7 Animist Shaman
L7 Wizard 2/Cleric 1/Mystic Theurge 4
L6 Spirit Walker Mesmerist
L5 Summoner w/ 1-hit Eidolon
L4 2H Paladin of Shelyn
L4 2WF STR Slayer
L4 Trip Reach Barbarian 3/ Fighter 1 (CORE)
L2 Dirty Trick Reach Barbarian
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